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War of the satyr
War of the satyr













When this awakens, reduce the Cost of a random minion in your hand by (5).Īfter your hero attacks, summon a 2/2 Satyr.īattlecry: Draw a minion from your deck with the lowest mana cost.īattlecry: Fill each player's board with 1/1 Imps.Īfter you play a card, summon a 2/1 Satyr. Cards Satyrs Name / Descīattlecry: Give your hero +1 Attack this turn.ĭormant for 2 turns. In modern times, satyrs mostly live in various sects throughout Kalimdor and exist only to harry their hated night elf cousins and obey the will of the Legion, though others have instead sworn fealty to the Old Gods and work to spread the influence of the Emerald Nightmare. Xavius soon began spreading his cursed form to other night elves and eventually to other races as well.

war of the satyr

Gemino (Hyperion): Throws twice as many javelins (6) in special attack. Eyes of Atlas (Atlas): Increases LOS by 9. Celerity (Hekate): Decreases training time by 40. Mythic Rejuvenation (Hekate): Regenerates 2.0 HP/second. Kronos decreases wood and favor cost by 10. It can only be summoned if Hyperion is worshiped.

war of the satyr

They are created through the spreading of the ancient satyr curse, an affliction which originated with Xavius, a Highborne sorcerer who was destroyed and remade into a demonic form as a punishment for his failures by Sargeras during the War of the Ancients. The Satyr is an Atlantean Heroic Age myth unit in Age of Mythology. Satyrs (sometimes pluralized as satyr) are a race of bestial demons usually sworn to the Burning Legion.















War of the satyr